RAWWWWWWWW

erm, this is Ace of Spades 0.75 Powerthirst Edition.

INSTALLATION INSTRUCTIONS:

1. The usual method.
- Extract the .zip to where you installed Ace of Spades to.
- BACK UP YOUR CLIENT.EXE.
- If you haven't backed up your client.exe, back it up.
- Having backed up your client.exe, copy ptclient.exe over the top of client.exe.
- You're done!

2. The less destructive method.
- Extract the .zip.
- Reroute everything to use ptclient.exe instead of client.exe.

3. The lazy method, for when you want me to set it up for you.
- Join IRC.
- Say "anyone there?".
- Leave 30 seconds later.
- Consider spending $10 on the Jagex version.
- Decide that this is the wrong thing to do, and buy VVVVVV for $5 instead.
- Enjoy VVVVVV instead.

If you have any bug reports, contact GreaseMonkey with the following info:
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- A STACK TRACE
- Seriously, give a fucking stack trace.
- If you lack the tools, give information as to when it happens, what causes it, etc etc. BE THOROUGH.
- If you're using Windows, the minidump format you get would be worth zipping up and sending. DO NOT SEND A RAR. Just a zip. (I'm not sure how to make minidumps.)

If you do not give either of these, I will just flame you and tell you to spend your $10 and get the fuck out of here.

-- GM

LICENCES:
	angelscript:
		AngelCode Scripting Library
		Copyright (c) 2003-2013 Andreas Jonsson

		This software is provided 'as-is', without any express or implied
		warranty. In no event will the authors be held liable for any
		damages arising from the use of this software.

		Permission is granted to anyone to use this software for any
		purpose, including commercial applications, and to alter it and
		redistribute it freely, subject to the following restrictions:

		1. The origin of this software must not be misrepresented; you
		must not claim that you wrote the original software. If you use
		this software in a product, an acknowledgment in the product
		documentation would be appreciated but is not required.

		2. Altered source versions must be plainly marked as such, and
		must not be misrepresented as being the original software.

		3. This notice may not be removed or altered from any source
		distribution.

		The original version of this library can be located at:
		http://www.angelcode.com/angelscript/

		Andreas Jonsson
		andreas@angelcode.com

Changelog:
	2013-05-16-00:
		YOU CAN FINALLY SEE THE PLAYERS IN THE #32-#63 RANGE WHEN YOU JOIN THE SERVER!!!
		This means that 64-player support is pretty much complete, and we don't need that dreadful hack anymore..

		Added kv6_get for obtaining and altering the default models.
		Added some time related variables so you can change the speed and whatnot.

		Proto version 5 now. UPGRADE.

	2013-05-14-00:
		Added a few more fields to player_t.
		Added the ability to manipulate the KV6 model data - note, this interface is very raw and *can* crash the client if you suck.
		Yes, you can even CREATE KV6 models in memory, and even remap stuff.
		Moved the scores + names up so if you shove 64 players onto one team it won't crash in print6x8.

		We are now on proto version 4. UPDATE.
	2013-05-13-00:
		More work on the AngelScript stuff. There's more stuff in the API now.
		We are now on proto version 3, so PLEASE UPDATE!
	2013-05-12-00:
		AngelScript bundled in, with a not particularly complete at all API!
		At least pysnip can arbitrarily call scripts which can print stuff to the console and adjust gun balancing slightly.

		You will need an updated server to take advantage of this (we are now on PT proto version 2).
	2013-05-11-00:
		Filesize reduced to the bare minimum, after FINALLY getting a .bss section to behave itself.
		This is probably due to a bug in yasm.

		Also, rebalanced rifle + SMG now have correct names, instead of "sigma intersection peseto"!

		The server now sends a PT version number, 1. for upgrades, and 2. to stop vanilla clients early (fails in that regard sadly).
		(The server also remaps the chunk data over another packet which is unused during map load, so vanilla clients can't join)
		If this number is not detected, long name support will be disabled to prevent screwing up unpatched servers.
	2013-05-10-00:
		Long name support fully implemented! If your servers aren't patched, that's your problem.
		Weapon rebalancing (currently only rifle + SMG, also these NEED to be enabled on your server)
	2013-05-09-03:
		Long name support (now 31 chars instead of 15!)
	2013-05-09-02:
		A hackish fix for another crash bug.
	2013-05-09-01:
		Hopefully fixed a crash pertaining to me accidentally screwing with sound code.
	2013-05-09:
		64-player support! (where available)
		Smaller names when you press TAB to compensate for said 64-player support
		Shadowed text
		Global messages are now COLOURABLE and drop the ": " at the start
		First person spectate. Sorry you can't turn it off right now.

